

The UG Ishimura feels like a real existing game world where terrible things have happened. In addition to the impressively animated monsters and cool weapons to shoot them, the environment of Dead Space also makes a big impression. The fact that many of the Necromorphs can grow back limbs or adjust themselves after injury makes the challenge even greater, as well as the sometimes limited ammunition that can be found on the spaceship. Finding the right shooting tactic for the different beings is therefore essential. Soon, players learn that monsters can be delayed or even killed by shooting certain parts of the body and legs, so that just shooting around or even performing a headshot is often not a logical tactic. With work benches scattered around the Ishimura, he can use all kinds of tools to make deadly weapons to defend himself. Isaac's background as an engineer comes in handy. Clarke has to do everything to make the ship so that he can stay alive, but he has a lot of work on that job thanks to the many monsters.Ī unique aspect of these samples is that they move through all sorts of unnaturally interwoven legs and tentacles. Lead character Isaac Clarke manages to survive and is assisted by computer specialist Kendra Daniels and commander Zach Hammond during his journey through the ship. These so-called Necromorphs originated from an extraterrestrial virus that made grotesque monsters of the crew of the mine ship. This is mainly due to the dark atmosphere and the lurid creatures that are hiding on the spaceship USG Ishimura. This is clearly noticeable in terms of gameplay technology, but Dead Space has more in common with classical space horror films such as Event Horizon and The Thing. Although Dead Space started as the third System Shock game, the release of Resident Evil 4 meant that developer Visceral Games (back then under the name EA Redwood Shores) went back to the drawing board. We do not want to insinuate that Dead Space is a weak extract of the Resident Evil series. Electronic Arts took this formula and moved it to space with Dead Space. The boundary between third-person shooters and survivalhorrorgames faded mainly thanks to Resident Evil 4.

Nowadays, horror games are mainly about running away from creepers who are chasing after players, but in 2008 shooting back was an important achievement, thanks to the immensely popular Resident Evil series.
